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Posts

Weekly Readings #5

18 minute read

Published:

The theory of why-questions; fidelity versus accuracy; trees and programs as RL policies; partially-interpretable hybrids.

Weekly Readings #4

11 minute read

Published:

Decision trees for state space segmentation; lightweight manual labelling as a ‘seed’ for interpretability; the dangerous of homogenous distributed control; AI and the climate crisis.

Weekly Readings #3

8 minute read

Published:

This week didn’t involve very much reading since I focused instead on my practical investigation of the traffic coordination problem. Nonetheless, I encountered a variety of fascinating ideas.

Weekly Readings #2

23 minute read

Published:

Approximately three weeks in, I’m starting to work on a case study project that will allow me to explore some of the key ideas around multi-agent explainability – collision avoidance within a population of autonomous vehicles on road / track networks. As a result, more of my reading this week has focused specifically on the multi-agent context.

Weekly Readings #1

19 minute read

Published:

As it stands I’m precisely 13 days into my PhD, which means a lot of reading, and I thought I’d kick this blog off with a weekly rolling ‘diary’ of things I read, watch and otherwise consume which may have some influence on my PhD topic. Most of the papers have words pertaining to explanation in there, and that’s because I did a massive scrape of papers with that keyword. I figured that would be a reasonable start.

Start Here

3 minute read

Published:

A Go player makes a weak move that loses her the game. A company’s hiring policy appears to show gender biases. A person crashes their car. Our immediate question in each case is why? Our social norms, laws and fundamental ethical principles rely on the assumption that decisions and actions have explanations, that give insight into their context, causes and consequences.

notes

Empty

Published:

Short description

portfolio

publications

On the Combination of Gamification and Crowd Computation in Industrial Automation and Robotics Applications

Published in 2019 International Conference on Robotics and Automation (ICRA), 2019

A theoretical framework for embedding robotics problems into video games, enabling distributed control by a crowd of players.

Recommended citation: Bewley, Tom, and Minas Liarokapis. "On the Combination of Gamification and Crowd Computation in Industrial Automation and Robotics Applications." 2019 International Conference on Robotics and Automation (ICRA). IEEE, 2019. http://tombewley.com/files/gamification.pdf

talks

teaching

Engineering Design: Design Project 2

Undergraduate course, Faculty of Engineering, University of Bristol, 2019

Technical assistance for second year concept generation and MATLAB modelling project.

Engineering Design: Design Project 4

Undergraduate course, Faculty of Engineering, University of Bristol, 2019

Technical assistance for fourth year research and modelling activities, which form the first half of the centrepiece two-year group design project in the latter half of the Engineering Design programme.